Finally i found the time to check out Papervision3D. It`s really fun!
Here is the result of my first experiment. You can flip through the covers by using the slider.
Thanks to Jens Franke for motivating me to finally check out P3D.
It`s a bit rough right now but i will release the sources as soon as i cleaned up the code 😉
Is it ‘by purpose’ that your camera is on the wrong side of your planes?
Your textures are all backward 😉
I call it art 😉
What algorithm do you use to “zoom” into the images? especialy the size and skew? Code would be interesting to view! L.
why is there a performance hit while using coverflow with papervision3d??
This is pretty cool. Have you released the source code for this?